
2007 saw the Mass Effect franchise enter the gaming stratosphere, grabbing the attention of many-a gamers with its epic-scale space story, melding of third-person shooter gameplay and RPG elements, and the gripping dialogue-based moral choices. Four years later, the revered franchise is here to close out its impossibly massive yet comprehensible tale. I’m not going to lead you on — Mass Effect 3 is easily the frontrunner for this year’s game of the year award and it’s hard to imagine another title topping the absolutely enthralling and unforgettable experience that this saga-closer is. Bioware, you guys have made the best trilogy of this generation and with this closing chapter, you’ve made a strong case for the best game of this generation.
Mass Effect 3 follows Shepard as he leads the galaxy in a final stand against the Reapers — against the extinction of all species. The opening’s ending’s somber tone never lets up throughout the game, escalating and down-spiraling into darker places, seeing Shepard in many-a desperate and impossibly dire situations. The tone and atmosphere is as bleak as a story can fucking get, matching each triumph with a dark and gruesome event that makes you wonder if it’s even worth it. The collateral damage is absolutely astronomical here and you truly, truly get the sense of how menacing the Reapers are. They’re an omnipresent force that are making quick work of species and the story never fails to surprise you with the meaningful deaths and surprising dark ends that some species encounter. Bioware can’t be praised enough for the undeniably intense, backs-against-the-fucking-wall story they so painstakingly made. Unfortunately, none of the multiple endings really provide absolute closure, but rather a kind of copout, opting to end ambiguously.
Another stellar, stellar, stellar aspect of this title is the fact that the adventure leading up to the end is an ultimate summation of all your choices ever made since the first title, tying pretty much every loose end. Mass Effect 3, of course, hosts a plethora of new decisions to make, especially the I-have-to-pause-this-game-and-sleep-on-it endgame decision. While it’s exceptionally engrossing to make these new choices, it’s equally satisfying to see your prior choices in ME 1/2 pay off or chew you a new asshole. The story is so personable since it’s so heavily dependent on your prior choices. For example, if you let Wrex die in the first game, then expect a significantly different mission in Mass Effect 3 than you would get had he survived — hell, you might not even get to see Tuchanka (the home planet of Wrex and the Krogans)! I can’t think of any game that feels more like a true trilogy and with such masterful writing and damn near perfect voice-acting, Mass Effect’s intricacies far surpass Star Wars and Star Trek for space sci-fi crown. It’s hard to not just splurge about the depressing twists or amazing cameos, but trust me — no sci-fi tale surpasses what’s told here (although there have been way better endings — so close to being spotless).

The gameplay is largely the same as the first two titles — namely, a squad-based third-person cover shooter. Mass Effect 3 is a perfect marriage of the RPG elements from the first title, such as customizable weapons and firearms stats, and the second game’s improved shooting mechanics, creating a well-polished backbone for the experience. Importing an ME 2 character pays great dividends, as you start off at level 30, making your way to the much-appreciated level cap increase of 60. It seems like Bioware was keeping close eye on the forum boards and ME 2 reviews because almost every major complaint is addressed. Gone are door bypassing/hacking minigames, useless powers that don’t do enough damage or recharge quick enough, black-and-white dialogue options, and my personal favorite, no more goddamn mineral scanning. They brought back a lot of the RPG elements from the first game and leveling up your character is an addiction, given the streamlined UI and cool choices to make with almost each level-up. Teammate AI is greatly improved as I found my mates murdering the opposition at times when I’m in cover reloading. Speaking of opposition, thanks to Reaper indoctrinations, enemy variety is great and just when you start to tire of one enemy, you’re off to fight another type.
Of course, what’s the point of having excellent gameplay without great missions or compelling reasons for combat? The missions are easily the most varied of the three games, each being distinct and full of badass or depressing moments that will have you chest-thumping or nose-sniffling. Side missions are pretty much rendered to planet scanning now as sending a probe in the area gets the job done. Surfing he galaxy map is largely unchanged. The only significant change here is that you’ll see the Reapers occupying solar systems and you’ll encounter them a lot if you’re scanning planets for war assets. This subtly adds to the overwhelming foreshadowing of a truly defining conflict on the loom. More subtle changes include the ability to remove your beneficial helmet during cutscenes or even have the game make decisions for you (but you’d be robbing yourself of the core experience).

While Mass Effect 3 makes a strong case for the game of this generation, it’s sure as hell not without its flaws. First and foremost, what the actual fuck is up with the importing bug? A quick research on the problem shows I’m not the only one who couldn’t carry over their Shepard’s facial appearance seamlessly, which is a hugely disappointing and irritating flaw on Bioware’s part, especially given how hard they harped on the “this is your character throughout three games” character creation on the first title. This was the only real major problem (well, there’s also the ambiguous endings…) because when stepping back and re-thinking about the whole experience, everything else is basically a nitpick. There a few graphical and audio glitches that won’t ruin the game but it can affect your immersion every now and then. Things like guns being fired in a cutscene but not making any sound is an example of this. These next gripes might just be me, but I found some key objects in cutscenes to look odd, such as the Reapers when they first land on Earth. I also found my team, while still satisfactory and coming with a few surprises, to be lacking. That being said, the game’s presentation excels on all levels.
The graphics, excluding some bland textures and spotty human models, are still breath-taking. The textures on each alien race is astounding and when a Krogan and Turian are talking to each other over an alliance, it’s hard not being suckered into thinking it’s a movie. Animation is virtually identical to the prior games, meaning to say human facial animations are still on the stiff side, but anything alien is incredibly believable. Camera angles during conversations are much more varied now, so that’s a great plus. I also appreciate the fact that they’ve incorporated some iconic ME 1 songs in the game at all the right moments, reminding you that you’ve been in Shepard’s shoes for years now.
Mass Effect 3 is the rare breed of game that showcases what can only be done in this medium and how fucking badass and gripping this medium can be when near-flawlessly executed. Virtually every component is a masterstroke — a child of Bioware’s blood, sweat, tears, and pure passion for amazing and thrilling story-telling. I can’t remember the last title where I felt like I was truly up against the odds and forced to slowly warm up to the thought — begrudgingly, mind you — that I could lose everything I’ve fought for to this point. Mas Effect 3 creates such extreme, almost overbearing at times, despair and tough decision-making in spades. It’s unrivaled in its ability to be so demandingly compelling. It makes want to stand up, thump you chest and give out a battle cry when you forge alliances — many of them unimaginable — in such epic ways. The nit kicks your ass back down on the couch by reminding you that the Reapers are not fucking around and will kill the people you love. Mass Effect 3 is a brilliant piece of work and as damned good a sendoff for Shepard as he/she can get. Bioware, you’ve truly outdone yourselves and the competition.

REPORT CARD
Story: 100
Graphics: 96
Audio: 100
Gameplay: 92
Lasting Appeal: 85
Overall
100
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