“Dead Island” Game Review

September 21, 2011 in Games, Xbox 360 RealViews

Dead Island has been famous for a while now because of the announcement trailer shown earlier this year. The trailer spread around the internet like wild fire and everyone wanted a piece of it. This game has been in the development since 2006. Techland, the developer, hasn’t really put out any extraordinary games in the past (Call of Juarez and Nail’d) but this game redeems them.

Dead Island is a zombie game but it’s not the typical zombie game. It’s an RPG-style game with skill trees, leveling and weapon stats. Imagine Borderlands or Fallout but with zombies in it. Sounds fun, right? The story in this game is definitely never reaches the heights of the debut trailer; it actually has nothing to do with that trailer. This game is about 4 people who were on this vacation island when the zombie virus broke out but for some reason when they get bitten they don’t turn. The story doesn’t really touch you or make you feel like it should win an award, but it’s interesting enough — but barely.

For most of the game you are trying to help people who are in trouble. There are tons of side quests in the game that can take up to 25 hours to complete. Co-op in this game is drop in/drop out and this game plays better in co-op, trust me. The island consists of mostly melee weapons and you find very few firearms (and fewer bullets) until later in the game. Melee combat is very satisfying and, depending on what weapon you are using, you can either break their bones or cut their limbs off. Exploring in this game harkens to Fallout. Tons of places and buildings to explore and you’ll find blue prints to make insane weapons that help with the zombie hordes. While exploring the island you can hear zombies moaning and later on you’ll find fast zombies with spine-chilling screams. The zombie “voice-acting” in this is by far the best in any zombie game and, unfortunately, the same can’t be said for main characters or NPC’s. Sometimes you just want to skip the dialogue — that’s how bad the voice acting can get.

Now that is a Juggernaut!

I should say this as a warning, though; this game has a lot of glitches and bugs that they have yet to patch. They’re really bad and I have found ways to fix all of them by myself but they do hinder the experience at times such as when the textures don’t load.

This is one of the best zombie games you will find on the market and it’s worth a buy or at least a rent. The lasting appeal is great due to its New Game + mode, where you can beat the game and start a new one with the same level and weapons in inventory. I recommend you try it out!

REPORT CARD

Story: 60

Graphics: 85

Audio: 88

Gameplay: 95

Lasting Appeal: 90

OVERALL

87

Official R.E.D. Tracklist

August 9, 2011 in Music

1. Dr. Dre Intro
2. The City (Feat. Kendrick Lamar)
3. Drug Test (Feat. Dr. Dre, Snoop Dogg & Sly)
4. Martians Vs Goblins (Feat. Tyler, The Creator & Lil Wayne)
5. Red Nation (Feat. Lil Wayne)
6. Dr. Dre 1
7. Good Girls Go Bad (Feat. Drake)
8. Ricky
9. The Good, The Bad, The Ugly
10. Heavy Artillery (Feat. Rick Ross & Beanie Sigel)
11. Paramedics (Feat. Young Jeezy)
12. Speakers On Blast (Feat. E-40 & Big Boi)
13. Hello (Feat. Lloyd)
14. All The Way Gone (Feat. Mario & Wale)
15. Pot Of Gold (Feat. Chris Brown)
16. Dr. Dre 2
17. All I Know (Feat. Lu Breeze)
18. Born In The Trap
19. Mama Knows (Feat. Nelly Furtado)
20. California Dream
21. Dr. Dre Outro

By the look of it, this looks promising.  In Stores august 23rd.

“Skate 3″ Game Review

July 5, 2010 in Random

Hello internet. I’m Boris, here to provide you a review on one of my favourite franchise’s new installments: skate. 3

How can you change a game about skateboarding? You can’t. Let’s get this out of the way right away. They can use gimmicks like darkslides and new difficulties, but the essence of the game, the controls of the game, the types of challenges–they do not change. Now, what does this game do correctly? As in the others, it has a baddass intro. That is one thing EA has done consistently with this game series, spend money on a great intro that truly does its job: it introduces the skaters. While not orthodox, and often a little over the top, it is humorous and starts the game off right. Now, the game starts you off in a new city, with a new idea: instead of getting out of jail, or the hospital, you’ve just wrecked yourself after some ridiculous stunt. Then Reda, the entire reason I turned off the conversation volume off, decides to start a board company. One, not that easy. Two, not practical. Beside the point.

Now, the gameplay. It is the same tried and true formula that trumped the Tony Hawk series out of existence. Use the left stick to steer, the right stick to do ollies, kickflips, tre flips, etc. It is the same as the other 2, with a new gimmick. You can now catch the board upside-down to darkslide. It’s stupid, in my opinion, but whatever. EA decided to include a new game difficulty as well, hardcore for those who have played. It states physics are more lifelike, and obviously it’s little harder. I skipped straight to this mode. What stood out right away was the pop. You no longer can ollie without crouching, you no longer can tre flip at slow speeds, and grinds are a pain in the ass. The ollies aren’t a big deal, and the flip tricks make it a little harder, but the grinds are damn annoying. I have done about 3 bluntslides without busting my ass, or landing in boardslide, and this makes challenges incredibly difficult. I don’t know what it was, but in the others, landing in grinds was a lot easier, making the game a lot more fun. It was easier to string lines and find flow.

Now, however, it is tough to line up grinds from kickers, making many of the challenges harder than they really should be. Maybe I’m just whining, but I’m a die-hard skate fan, so this kind of makes me wonder how hard it is for others. It’s okay that it makes it harder, but the fact that I can’t just freeskate and have fun without really trying is kinda saddening. Another Major part of skateboarding games, at least to me, is the music included. EA does an okay job trying to cover all genres, but they just don’t include enough. In my opinion, with the massive amount of money EA has, and with the amount of music they put in other games such as Madden, etc., you’d think they’d shell out the cash to make the music worthwhile. Music as a whole is a major thing to skateboarders, and kids that think they skateboard, so it would be a good point to observe. Oh well.

Overall, this is just another installment that could have easily been provided through a $20 map expansion, opposed to a $60 game with nothing new to truly add to the franchise. Yes, it has better graphics, yes it has ONE new gimmick, and yes it has a two new difficulty levels (easy and hard), but it has nothing warranting an entirely new game. I personally am pissed that I spent as much as I did on this game. I essentially feel like I payed for the intro movie.


As I’ve just moved in to a new house, I haven’t had a chance to play the online modes, but I hopefully will be able to comment on that soon, in another article.


REPORT CARD

Story: 48

Graphics: 83

Audio: 68

Gameplay: 86

Lasting Appeal: 60

OVERALL

73

“Linkin Park: 8-Bit Rebellion!” Released On iTunes Today

April 26, 2010 in Games, Music

For those of you who know me and are familiar with my posts, you guys know I’m a bit obsessed with Linkin Park. You’d also know that I love video games. So can you imagine the massive decrease in my sperm count when I heard a game that features Linkin Park was due to be released this month? And then can you even fathom how sperm-less I was today when I found out that the game was put out, well, today!? For any Linkin Park fan, the biggest draw for the game is a new unheard and unreleased track titled “Blackbirds”, which you unlock upon completing the game. The basic premise of the game is that you’re a rebel fighting off an evil company known as Pixel Corp. This evil entity basically wants to overtake your 8-bit-run world with its pretty, crisp HD graphics. So what do you do? Well, you fight back, of course! You travel through six worlds  that each individual member of the band designed and its great stuff for fans. However, if you’re not an LP devotee like yours truly, then 8-Bit Rebellion might not do anything for you. Obviously, the music is all by Linkin Park, but there is a twist: a lot of there hits have been run through a bit-crusher filter that gives them a retro-fied, 8-bit sound and it’s awesome. The gameplay falls under the side-scroller category and the combat is pretty straightforward. For the fellow LP-goers, you owe it to yourself to check it out. As for everyone else, if you’re looking for a new game, then you could do a lot worse.

“Heavy Rain” Game Review

March 12, 2010 in Games, Playstation 3 RealViews


Man alive, did Sony and developer Quantic Dream take their sweet time making this game! Ever since it’s unveiling at E3 2005, Quantic Dream has emphasized its focus on realism and a thrilling, noir-tinged murder mystery. Does Quantic Dream fulfill their promise or do they fall short of the lofty expectations?

Heavy Rain revolves around the case of a serial killer that has murdered 7 kids and working on an 8th. By taking control over four different protagonists (an FBI profiler, a journalist, a father, and a private investigator), your goal is to reveal who the killer is and save the last victim before it’s too late. I’ll avoid going into spoilers since this game relies so heavily on its story.

The game plays like, well, no other game out there. For instance, you walk by pressing R2 instead of navigating with an analog stick. The rest of the controls are layed out in what can only be described as quick-time events, but I don’t like calling the mechanics that because it’s so much more than your regular ol’ God of War QTE’s. The controls go a long way in intensifying every action scene, giving the player a real “edge of your seat” thrill.

Innovative controls aren’t the only thing Heavy Rain has going for it. The storytelling is breath of fresh air. The way the story plays out is, quite literally, entirely up to the player. As is pretty much to be expected of games these days, morality plays a part but, in my mind, Heavy Rain is the undisputed king of putting the player in some seriously tough moral dilemmas. I literally had times where I had to pause the game and put down the controller because I couldn’t make a decision – yeah, it gets that damn intense.

The graphics engine sports some serious muscle

Now, let’s get on to my favorite part – graphics! And, man, is Heavy Rain a looker! There are times where the faces of the character models look photo-realistic. There’s also some remarkable texture work on several buildings and outdoor scenes. Unfortunately, it’s not a technically perfect game. If I had to nitpick, there are some pretty horrible textures (particularly the food – there is no way Heavy Rain’s pizza is edible), the animation can be distracting, and the voice acting can also be spotty. Speaking of voice acting, all the voice actors are French people (Quantic Dream is based in France, after all)trying their best to do their best American accents and there are definitely times when their natural accents slips through (it’s especially prevalent in the kids).

Heavy Rain is a remarkable achievement in the world of games. Yeah, it’s not for everyone, but if you consider yourself someone who really appreciates a new spin on gaming, you owe it to yourself to at least check it out – it’s a hell of a ride.

REPORT CARD

Story: 90
Graphics: 94
Audio: 88
Gameplay: 88
Lasting Appeal: 55

OVERALL

90