“Battlefield 3″ Game review

November 11, 2011 in Games, Playstation 3 RealViews, Xbox 360 RealViews

EA and Dice have been bringing us Battlefield games for almost 10 years now. The games have mostly been multiplayer-centric games but in recent years they’ve been incorporating single-player campaigns. Battlefield 3 jumps the gun and tries to be everything Battlefield 2 and Battlefield Bad Company 2 was and more, but is it good enough to roll with the big titles this fall?

Battlefield 3’s campaign is a bit short but it varies in many ways. The story is very similar to Black Ops’ storytelling.  You’ll chase down enemies on trains to shooting enemies down with a jet. The campaign will run you at about 6 hours depending on what difficulty you go with (“Hard” proving to be a real challenge). Some of the levels are really dark and they don’t give you a gun with a flashlight. It’s less enemies and less action then Call of Duty but it’s more realistic warfare for doing so. It didn’t seem like they wanted infinite respawn of enemies, which I think is a good thing. The graphics in the campaign are beyond gorgeous with the texture pack installed. I sometimes found myself checking out the environment and being in awe at how real it looked in. I can only imagine how pretty it is on the PC, as I played the Xbox 360 version.

The sound in this game is where it truly shines. This game’s sound is superior to any FPS out there. You hear echoes in buildings, bullets passing by your head and there’s a sound for everything your character does — switching guns, going prone, or decelerating in a jet, there’s a sound for everything. This lends heavily to the realism of the title, not to mention with all the destruction happening all around you.

As solid, albeit short, as the campaign is, the multiplayer is where the heart’s at. Dice is a master at making a strong multiplayer component, where you have to work as a team to win. There is so much to unlock like vehicle upgrades and weapon upgrades. They all unlock depending on how much you use them. There are only 9 maps at launch, meaning things can start to get stale, but more will be added via DLC.  Squads are back from Bad Company and the game modes are intact. They added a server browser so you can join the exact game you’re looking for.

Co-op is present so you can play with a friend or a stranger to tackle 6 different co-op missions. They can be really hard but really fun with varied gameplay. When you’re doing co-op, you get points and the points add up to unlock weapons for multiplayer. At the start, the game had problems online such as people not being able to get in the same game with me even when we were in a squad. Another problem was that the servers were down a lot of the time but it seems like they have fixed those issues since then.

Battlefield 3 is a fantastic game if you’re looking for something to play online (not so much if you’re a story kind of guy). It can last you years as you try to get everything unlocked. Campaign can be short but it’s entertaining the first go-around but there’s no incentive to replay it again. This could very well be the best FPS of the year and I recommend it to every FPS junkie.

 

REPORT CARD

Story: 60

Graphics: 85

Audio: 99

Gameplay: 85

Lasting Appeal: 90

OVERALL

83

“Paranormal Activity 3″ Movie Review

October 28, 2011 in Movies

How many spins can you put on the home-made video formula? The first movie revolved mainly around a stationary camera, the second one fiddled around with security cameras, and now this third one throws a camera on a rotating fan…okay, so it turns out there’s still more ideas to explore in this genre.

Unfortunately, if you didn’t like the first two movies, then Paranormal Activity 3 is definitely not for you (it actually kind of requires you watch them so you’re not completely lost). The build-up to the movie’s first (and underwhelming) fright is a tedious process of too much non-sensical bullshit. I know the director is trying to enforce a bond between the viewer’s and the cast, but I ultimately left the theater without feeling any sort of emotion towards the cast. I just wasn’t invested in the well-being of the people on-screen like I was with the prior movies.

Now, it’s not all bad because Paranormal Activity 3 does pack some high-tense sequences that will leave you at the edge of your seat and your eyes ping-ponging back and forth, looking for whatever demonic mischief is occurring. The Paranormal series has always excelled at maximizing the impacts, whether it’d be the thunderous thud of the demon or the subtle closing of doors, on their impressively low budget. The audio design is a real standout and is absolutely vital in the number of jump scares scattered throughout this movie. Another contributing factor to the scares are the given performances from the actors, especially the two little girls. Never for a second did I feel like I was watching a movie but rather an actual home-made video.

Paranormal Activity 3 is made for those who didn’t mind waiting through the exposition and long-wined set-ups of the prior movies. Like I said earlier, if you thought the other movies were a bore, then this movie, while having some of the coolest fright sequences that can be truly terrifying, can also easily be called the most boring of the bunch. Just purchase the movie ticket with the right expectations.

REPORT CARD

 Story: 50

Direction: 75

Cinematography: 85

Special Effects: 85

 Score: N/A

Actor Performances: 90

OVERALL

60

“Killzone 3″ Game Review

March 7, 2011 in Games, Playstation 3 RealViews

You hated Killzone 2, didn’t you? No, wait — you loved it? Well, you for damn sure can’t claim some kind of middle ground because Guerilla Games has a tendency to split the community and Killzone 3 once again divides both players and critics again with their latest installment in their blockbuster franchise. Killzone 3 packs all the polish you could possibly ask for in a gigaton hit, but does its beauty penetrate the surface?

Now, I might be going against the current here, but I was more excited about the campaign than the multiplayer. With the graphics engine being as powerful as it is, how can you not be curious to see how Guerilla Games can propel its story with the use of this tech? Fortunately, the motion-captured animation and absurd amount of graphical fidelity makes the game’s numerous cutscenes an absolute blast to watch (minus the sometimes-distracting lip-synching issues). Unfortunately, the story isn’t quite as consistent as the polygon count. Sure, it’s serviceable enough and even great at times, but you can’t help but feel disconnected from what’s happening. The story’s not horrible, it just doesn’t deliver on those pre-launch trailers that promised a grandiose political tale of despair. At least the voice acting is stellar, with Johan Stahl (Malcom McDowell) stealing the show with his snake-like personality and blunt approach to matters. The ISA soldiers are your typical macho-head soldiers and while they never reach Gears of War-like levels of testosterone, they never break out of their one-dimensional shells. The story is at its best when it focuses on the Helghan government debating their plans, making the Helghast more interesting than the vanilla ISA soldiers. Don’t expect an enthralling story, but it is definitely good when you compare it to shooters today, and even better than most in some parts.

As mentioned before, the graphics really make this game. If it weren’t for the insane amount of detail in every metallic object, the waves of an ice-cold ocean, or the Avatar-like jungle, Killzone 3 wouldn’t pack the same punch it does. There is a weight to every movement and I much prefer this style over the floating-camera-with-a-gun-attached method that 90% of other shooters use. Of course, with as much sex this game has with your eyes, you would expect the same amount of attention to be paid to your ears, right? As mentioned before, the voice acting is top-notch but even more impressive is the ballistic audio — these guns pack some serious punches. Whenever I was on a turret, I was scared for my own life because that sucker had some serious gravitas to every bullet being shelled out. What makes their game engine even more impressive is that all of these sensory orgasms you experience in the campaign’s bedroom carries over to the multiplayer’s bedroom.

Thumb-Eye intercourse — the latest twist in the bedroom

Now, multiplayer is where Killzone 3 really knocks you on your ass. Unlike Killzone 2, this game provides a genre-standard matchmaking system as opposed the the prior installments more PC-like approach where you had to pick a server to go on. While this makes things seamless, it comes at the great cost of  losing the customization of the server-based system. As or the games modes, you have Guerilla Warfare, Operations, and the signature Warzone mode. Guerilla Warfare is team deathmatch and Operations is a cutscene-driven, objectives-based mode that rewards the top three players of each team to be featured in their respective cutscenes. It makes my heart feel warm and fuzzy whenever I see it’s me planting a key bomb or delivering a vital package such as a core battery. Warzone is where Killzone 3 will keep its spell over you. You know those hallmark, FPS multiplayer game modes? Team deathmatch, capture the flag, defend the bomb site, plant the bomb, capture control points, assassinate a VIP player and defend a VIP? Well, Warzone mashes all these game modes into one, fluid, and fun-as-hell match, and man is it addicting. The game modes are randomized so you’ll always be kept on your toes and it just makes for one of the more fun and distinct ways to play an FPS online this generation — Warzone is Killzone’s identity.

Leveling up is the main crack in this drug addiction. As you rank up, you earn Unlock Points that you can use to unlock certain classes abilities or weapons. Oh yeah, this game has Team Fortress-like classes — how could I forget to mention that? You have an engineer (sentry fun), medic (reviving action), tactician (spawn point chooser), infiltrator (disguises galore), and marksman (sniper–duh) and they all have primary and secondary abilities/perks and playing around with each of them is a blast.

Killzone 3 is, so far, the Playstion 3′s premier first person shooter — no ifs, ands, or buts about it. The campaign is stellar and the multiplayer an elite offering — you owe it to yourself to check out what all the fuss is about.

REPORT CARD

Story: 78

Graphics: 99

Audio: 98

Gameplay: 95

Multiplayer: 89

Lasting Appeal: 90

OVERALL

93

“Skate 3″ Game Review

July 5, 2010 in Random

Hello internet. I’m Boris, here to provide you a review on one of my favourite franchise’s new installments: skate. 3

How can you change a game about skateboarding? You can’t. Let’s get this out of the way right away. They can use gimmicks like darkslides and new difficulties, but the essence of the game, the controls of the game, the types of challenges–they do not change. Now, what does this game do correctly? As in the others, it has a baddass intro. That is one thing EA has done consistently with this game series, spend money on a great intro that truly does its job: it introduces the skaters. While not orthodox, and often a little over the top, it is humorous and starts the game off right. Now, the game starts you off in a new city, with a new idea: instead of getting out of jail, or the hospital, you’ve just wrecked yourself after some ridiculous stunt. Then Reda, the entire reason I turned off the conversation volume off, decides to start a board company. One, not that easy. Two, not practical. Beside the point.

Now, the gameplay. It is the same tried and true formula that trumped the Tony Hawk series out of existence. Use the left stick to steer, the right stick to do ollies, kickflips, tre flips, etc. It is the same as the other 2, with a new gimmick. You can now catch the board upside-down to darkslide. It’s stupid, in my opinion, but whatever. EA decided to include a new game difficulty as well, hardcore for those who have played. It states physics are more lifelike, and obviously it’s little harder. I skipped straight to this mode. What stood out right away was the pop. You no longer can ollie without crouching, you no longer can tre flip at slow speeds, and grinds are a pain in the ass. The ollies aren’t a big deal, and the flip tricks make it a little harder, but the grinds are damn annoying. I have done about 3 bluntslides without busting my ass, or landing in boardslide, and this makes challenges incredibly difficult. I don’t know what it was, but in the others, landing in grinds was a lot easier, making the game a lot more fun. It was easier to string lines and find flow.

Now, however, it is tough to line up grinds from kickers, making many of the challenges harder than they really should be. Maybe I’m just whining, but I’m a die-hard skate fan, so this kind of makes me wonder how hard it is for others. It’s okay that it makes it harder, but the fact that I can’t just freeskate and have fun without really trying is kinda saddening. Another Major part of skateboarding games, at least to me, is the music included. EA does an okay job trying to cover all genres, but they just don’t include enough. In my opinion, with the massive amount of money EA has, and with the amount of music they put in other games such as Madden, etc., you’d think they’d shell out the cash to make the music worthwhile. Music as a whole is a major thing to skateboarders, and kids that think they skateboard, so it would be a good point to observe. Oh well.

Overall, this is just another installment that could have easily been provided through a $20 map expansion, opposed to a $60 game with nothing new to truly add to the franchise. Yes, it has better graphics, yes it has ONE new gimmick, and yes it has a two new difficulty levels (easy and hard), but it has nothing warranting an entirely new game. I personally am pissed that I spent as much as I did on this game. I essentially feel like I payed for the intro movie.


As I’ve just moved in to a new house, I haven’t had a chance to play the online modes, but I hopefully will be able to comment on that soon, in another article.


REPORT CARD

Story: 48

Graphics: 83

Audio: 68

Gameplay: 86

Lasting Appeal: 60

OVERALL

73

Marvel VS Capcom 3 Is Officially Announced

April 20, 2010 in Games

Fighting games, I feel, are not worth the full price tag anymore. So, as a result, I’ve lost almost complete interest in the genre itself but with the announcement (YouTube-leaked teaser, to be more specific) of Marvel vs Capcom 3, I can’t help but get a little excited all over again. Having been rumored for years, it’s nice to see some confirmation. Check out the teaser below:

Marvel VS Capcom 3 Teaser

UPDATE: It seems this much-anticipated title is slated for a Spring 2011 release date. Thought I’d let ya’ll know!